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Add ten entries to the reasoning group for harness-authored thinking prefixes and regenerate CREDITS.md. Entry count grows from 76 to 86; no implementation anchors change. The entries sit after the policy-pattern sources and before the persona sources, matching the wiki narrative. They cover the control form (ThinkPilot think-prefixes, Thought Injection), the attack form (priming attacks, the systematic prefill study, H-CoT), the mechanism (shallow safety alignment, the first-half prefill study), the counterweight (prefill awareness in frontier closed models), and the mechanism entry, which cites the Transformers apply_chat_template parameter continue_final_message rather than vLLM, which only forwards it. The Transformers docs also record that prefilling a reasoning field keeps the think block open while prefilling content closes it. The header comment gains claim (4): an authored thinking prefix moves the outcome and the model continues it rather than revising it. Claims (2) and (4) are one mechanism at different prefix lengths, the empty think block of non-thinking mode being the zero-length case. Venues checked at CrossRef: ThinkPilot is EACL 2026 Findings, Thought Injection is ACL 2026 main, Unhelpful Thoughts is EMNLP 2025 Findings, Qi et al. is ICLR 2025, Vega et al. is ICLR 2024 Tiny Papers. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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| .claude | ||
| .forgejo/workflows | ||
| .github | ||
| .mcp-servers | ||
| bin | ||
| docs | ||
| evennia | ||
| .flake8 | ||
| .gitignore | ||
| .release.sh | ||
| CHANGELOG.md | ||
| CLAUDE.md | ||
| CODE_OF_CONDUCT.md | ||
| CODING_STYLE.md | ||
| CONTRIBUTING.md | ||
| Dockerfile | ||
| drift.lock | ||
| INSTALL.md | ||
| LICENSE.txt | ||
| Makefile | ||
| pyproject.toml | ||
| pytest.ini | ||
| README.md | ||
| SECURITY.md | ||
| setup.py | ||
| uv.lock | ||
Evennia MUD/MU* Creation System 
Evennia is a modern library for creating online multiplayer text games (MUD, MUSH, MUX, MUCK, MOO etc) in pure Python. It allows game creators to design and flesh out their ideas with great freedom.
Evennia does not impose a particular style, genre or game mechanic. Instead it solves the boring networking and basic stuff all online games need. It provides a framework and tools for you to build the game you want. Coding in Evennia is done using normal Python modules imported into the server at runtime.
Evennia has extensive documentation. It also has a very active community with discussion forums and a discord server to help and support you!
Installation
pip install evennia
(windows users once: py -m evennia)
(note: Windows users with multiple Python versions should prefer `py -3.11` instead of `python` when creating virtual environments)
evennia --init mygame
cd mygame
evennia migrate
evennia start / stop / reload
See the full installation instructions for more help.
Next, browse to http://localhost:4001 or use your third-party mud client to
connect to localhost, port 4000 to see your working (if empty) game!
A game website is created automatically. Connect to your Evennia game from your
web browser as well as using traditional third-party clients.
Where to go next
If this piqued your interest, there is a lengthier introduction to read. You can also read our Evennia in pictures overview. After that, why not check out the Evennia Beginner tutorial.
Welcome!