Unified Perception Model

Replace dual context_buffer/conversation_history model with unified perception_stream that maintains chronological order for autonomous entities embedded in game worlds.

Problem: Current prompt assembly destroys temporal coherence - ambient room activity (context_buffer) appears before all conversation history, breaking causal chains in multi-party roleplay.

Solution: Alternative 5 - Prose-first prompt assembly with structured footer. Single chronological perception stream with importance-weighted truncation.

Blocks: Milestone #3 (Injection Depth + Macros) - cannot define "depth" without coherent temporal foundation.

Research: See plan file for full analysis including external research on LLM role semantics, Drama-Interaction patterns, and MemexLLM architectural patterns.

No due date
20% Completed